The Tactile Audio Base Feedback system has been redesigned in 2.121 and now offers new features and extended tuning capabilities. The biggest change is introduction of harmonic frequencies to ICE (Internal Combustion Engine) operation effect, which allow simulating various engine vibration patterns and imbalance of different engine models. There is a set of predefined patterns, but it is also possible to set a custom harmonic frequencies and intensities. We have decided to go with a small compromise there – you define a pattern for idling, and it is automatically interpolated with current engine rev speed. RPM frequency curve is used to modify the main frequency, and other frequencies are rescaled accordingly. It was done this way to keep the UI simpler, and it seems to be working quite effectively.
All effects have been retuned, and additional quick tunes have been introduced to make them easier to adjust.
– Harmonic frequencies (vehicles and planes)
– RPM frequency and intensity curves (vehicles and planes)
– RPM frequency and intensity curves have been introduced as replacement for simple two points interpolation. It should help eliminate resonance from the cockpit that might occur at a specific frequency, and it is just easier to adjust values this way.
– Suspension, wheel slip and rumble strips effects (vehicles)
– Cannon recoil effect (DCS World)
– Cannon recoil effect has been completely reimplemented, and it now supports harmonic frequencies and improved fire condition detection (interpretation of the game telemetry data).
SFX and Tactile Audio Based Feedback system settings from old profiles might not work correctly. This does not apply to motion quick tunes – they are 100% compatible.