Assetto Corsa EVO Support Added!
2.157 IS AVAILABLE FOR DOWNLOAD
We’re excited to announce the release of Qubic Manager Version 2.157, introducing several key improvements and support for new titles. The highlight of this update is the addition of Assetto Corsa EVO (early access)! While telemetry data is currently limited, users can already enjoy the initial integration benefits.
This version also brings fixes to VR HeadWay, enhancements for Flight Simulator 2020/2024, and a solution for inverted motion issues in Condor 3 on NLR Motion platforms. Additionally, we’ve introduced an alternative application monitoring method for systems where the default setup may not perform reliably. Code signing certificate for has also been updated for 2025.
CHANGELOG
LATEST CHANGES IN NEW RELEASE
2025.01.29: version 2.157:
New features and fixes
- CL01 – Live For Speed: Fixed braking effect for QS-BT1.
- CL02 – Flight Simulator 2020/2024: Handle cases when the game is closed unexpectedly.
- CL03 – Falcon 4 BMS: Enabled VR HeadWay for this game.
- CL04 – Fixed “handles” leak.
- CL05 – VR Headway: Changed method that is used to find SteamVR location.
- CL06 – Condor 3: Fixed inverted roll (NLR Motion Platform V3 and NLR Motion Plus).
- CL07 – Application monitor: In some Windows configurations, the WMI event-based solution does not work reliably and, as a result, the profile is not switched automatically when a new game is started. As a solution, an alternative solution based on polling has been introduced, which can be selected in the Software Configuration when the default one fails.
- CL08 – Assetto Corsa EVO: Added support for “early access” version of the game, with some limitations in available telemetry data.
- CL09 – Updated code signing certificate for 2025.
Known limitations
- KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
- KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
- KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
- KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
- KL08 – MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
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