
Qubic Manager 2.171
2.171 IS AVAILABLE FOR DOWNLOAD
The latest update introduces several important improvements and fixes:
Qubic Manager 2.171 adds support for Assetto Corsa Rally. This update also includes a fix for VR HeadWay (compensation for QS-210/220 + Pivot Bar), a new memory-reading method for semi-real telemetry in Elite Dangerous, support for Dakar Desert Rally, a neutral position offset option in Post-Processing, a switch to the NSIS installer for smoother updates, and minor profile and firmware tweaks for QS-BT1.
See the full changelog below and update to version 2.171 and explore the latest enhancements.
CHANGELOG
LATEST CHANGES IN NEW RELEASE
2025.11.05: version 2.171:
New features and fixes
- CL01 – VR HeadWay: Fixed a bug in compensation calculation that affected QS-210/220 + Pivot Bar configurations.
- CL02 – Elite Dangerous: As replacement for direct input control, a memory reading method of getting semi-real telemetry data has been implemented. The method utilizes pointers provided by Wagnard (KL09).
- CL03 – Dakar Desert Rally: Added support for this game (KL08).
- CL04 – Post-Processing: Added option to set neutral position offset which may be useful for case when you want to recline the seat slightly.
- CL05 – Assetto Corsa Rally: Added support for this game.
- CL06 – Changed the installer from Windows Installer to Nullsoft Scriptable Install System to make installation and updates run more smoothly.
- CL07 – QS-BT1: A few minor tweaks in profiles and firmware.
Known limitations
- KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
- KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
- KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
- KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
- KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.
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