2024.10.17: version 2.149:

New features and fixes

  • CL01 - Joystick Monitor: Increased pressed duration for remapped button when it is triggered from the web interface or Stream Deck plugin.
  • CL02 - QS-BT1: Fixed excessive and inconsistent dampening of the gear shift effect.
  • CL03 - Joystick Monitor: Restored accidentally removed binding for VR coordinates mapping procedure.
  • CL04 - DiRT 3 Complete Edition: Fixed compatibility issue.
  • CL05 - QS-BT1: Slightly retuned Vertical G-Force for Automobilista 2.
  • CL06 - MechWarrior 5 Mercenaries: Added support for this game (KL08).
  • CL07 - Platform manager now learns which profile is used with each vehicle model, and then automatically activates the same profile when the vehicle model is selected again in the game. NOTE: Not all games support this feature.
  • CL08 - Kayak VR: Added support for this game.
  • CL09 - QS-BT1: Improved voltage drop prevention algorithm.
  • CL10 - VR HeadWay: Fixed a compatibility issue with EA Sports WRC when SteamVR was used as OpenXR runtime environment.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 - MechWarrior 5 Mercenaries: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.

2024.10.02: version 2.147:

New features and fixes

  • CL01 - QS-DD-20: Introduced more flexible configuration of vehicle engine effects. ATTENTION: We recommend to restore quick-tunes in Wheel Base SFX section to its default values after this update is installed.
  • CL02 - GRID series: Fixed braking and cornering effects for QS-BT1.
  • CL03 - NLR Motion Plus: A separate SFX section has been introduced to make the motion platform operation fully independent of NLR Motion Platform V3.
  • CL04 - Direct Input Plugin: Introduced "Sharpness" quick-tunes for each axis. ATTENTION: In order to have new quick-tunes available, the profile needs to be re-created (delete and re-create).
  • CL05 - QS-210/220: Fixed a bug that caused "Z-Ref Stall Error" in some scenarios.
  • CL06 - QS-BT1: Fixed a bug in the range specification for the frequency field in the "Side Slip" quick-tune, which blocked the option to set the frequency to 0.
  • CL07 - QS-BT1: Changed clamping algorithm for the braking effect, which should now leave more space for lateral and centrifugal forces.
  • CL08 - Moved keyboard hotkeys from "Software Configuration" to "Joystick and Keyboard Monitor Configuration" so that all hotkey-related configurations are in the same area.
  • CL09 - Stream Deck: Display current quick-tune value in increase/decrease buttons.
  • CL10 - QS-BT1: Retuned road harshness for Dirt Rally 2.0, EA Sports WRC, iRacing, rFactor 2 and Le Mans Ultimate.
  • CL11 - Moved positive/negative G warnings thresholds to Aircraft Parameters.
  • CL12 - QS-BT1: Added positive/negative G thresholds exceeded effects.
  • CL13 - QS-BT1: Retuned road harshness for Assetto Corsa, Assetto Corsa Competizione, Automobilista 2, BeamNG, RaceRoom Racing Experience, Richard Burns Rally and F1 24.
  • CL14 - QS-BT1: Added button to the application main window that allows to programmatically stop QS-BT1 operation and use the motion platform without it.
  • CL15 - Rennsport: The game doesn't provide enough detailed telemetry data to drive a motion platform, but having fun with QS-BT1 is already possible.
  • CL16 - Game Data Playback now records motion platform and QS-BT1 responses to help troubleshoot inconsistencies.
  • CL17 - QS-BT1: Retuned profile for Euro Truck Simulator 2.
  • CL18 - Test Drive Unlimited Solar Crown: Added support for this game.
  • CL19 - QS-BT1: Added "test" function for easier SFX tuning.
  • CL20 - Flashout 3: Added support for this game.
  • CL21 - QS-BT1: Divided quick tunes into two sections, base and SFX, to make navigation easier. ATTENTION: We recommend to restore QS-BT1 related quick-tunes to its default values after this update is installed.
  • CL22 - QS-BT1: Implemented optional engine vibration dampening which is applied when other SFX is being played or when high braking force is being generated.
  • CL23 - ForceSeatMI: Introduced "GoTo" example to show control of the motion platform as if it was a CNC machine or robotic arm.
  • CL24 - All QS motion platforms: Implemented better separation between left and right side road harshness.
  • CL25 - Direct Input Plugin: Added "yaw" axis to the mapping wizard, for flight games only.
  • CL26 - QS-BT1: An option available through Devices/Configure has been added to set the scale for each channel, which is used by the firmware and applied to all profiles.
  • CL27 - VR HeadWay: Improved compatibility with the latest version of SteamVR runtime.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2024.08.21: version 2.145:

New features and fixes

  • CL01 - Fixed muted down gear change SFX that occurred in recently retuned profiles for NLR Motion Platform V3 and NLR Motion Plus.
  • CL02 - Fixed inconsistent NLR Traction Plus operation caused by recently retuned profiles for NLR Motion Platform V3 and NLR Motion Plus.
  • CL03 - Introduced more flexible configuration of vehicle engine effects for all QS motion platforms.
  • CL04 - VR HeadWay: Fixed a compatibility issue with Richard Burns Rally, whose VR module was unable to load code optimized by a modern compiler.
  • CL05 - Richard Burns Rally: Retuned profiles for QS-V20 and QS-BT1.
  • CL06 - Triple screens: Restore the previous position of the window after a restart.
  • CL07 - OSD: Added option in Software Configuration that allows to set the exact position of the OSD on the monitor (including additional monitors).
  • CL08 - DCS World, Flight Simulator, Prepar3D, X-Plane: An experimental option has been added to make the QS-BT1 also respond to forward acceleration (thrust increase).
  • CL09 - DCS World, Flight Simulator, Prepar3D, X-Plane: QS-BT1 can have different gains when the aircraft is in the air and on the ground.
  • CL10 - VR HeadWay for SteamVR: Fixed a compatibility issue that occurs when VR HeadWay is not enabled, but SteamVR is detected.
  • CL11 - RaceRoom Racing Experience: Enabled ScreenWay for this game.
  • CL12 - QS-BT1: Implemented ABS Active and Traction Control Active effects for games that support them.
  • CL13 - QS-DD-20: Introduced new configuration for shifters (sequential and H-pattern) which allows you to specify precisely the areas where each gear should be engaged. ATTENTION: This involves new firmware, which will break the current shifter configuration, so you need to reconfigure the shifter after installing the new firmware.
  • CL14 - QS-BT1: Added option that enables QS-BT1 to react to joystick inputs, which can be useful for games that do not provide telemetry data.
  • CL15 - Direct Input Plugin: It is now possible to control NLR Motion Platform V3 and NLR Motion Plus separately. ATTENTION: This will break the current configuration, so it is recommended to re-create the profile (delete and re-create).
  • CL16 - All motion platforms: Implemented ABS Active and Traction Control Active effects for games that support them.
  • CL17 - Gran Turismo 7: Fixed braking effect for QS-BT1.
  • CL18 - QS-BT1: Introduced more flexible configuration of vehicle engine effects. ATTENTION: We recommend to restore quick-tunes in Seat Belt Tensioner section to its default values after this update is installed.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2024.07.15: version 2.143:

New features and fixes

  • CL01 - Joystick Monitor: Added the option to press a remapped (or virtual) QS-DD-20's button from the web interface and Stream Deck plugin.
  • CL02 - iRacing: Added option to enable motion when the vehicle is stationary during a pit stop.
  • CL03 - F1 24: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL04 - BeamNG: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL05 - Dirt Rally 2.0: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL06 - Euro Truck Simulator 2: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL07 - EA Sports WRC: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL08 - VR HeadWay: Added support for F1 24.
  • CL09 - Flight Simulator 2020: Introduced AoA stall/VRS and ETL effects.
  • CL10 - Flight Simulator 2020: Use indicated airspeed instead of ground speed to drive wind simulator.
  • CL11 - ScreenWay: Added Overwrite function to the Web Interface which should make it easier to map vJoy axes in games (no more focus losts).
  • CL12 - ScreenWay: Added option to mix pitch and heave into single output (pitch).
  • CL13 - VR HeadWay: Added support for WRC.
  • CL14 - Assetto Corsa: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL15 - Richard Burns Rally: Retuned the motion profile for NLR Motion Platform V3 and NLR Motion Plus.
  • CL16 - Japanese Drift Master: Added support for this game.
  • CL17 - IPG CarMaker: Switched from 'DM.GearNo' to 'Vhcl.GearNo'.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2024.05.29: version 2.141:

New features and fixes

  • CL01 - DCS World: Added violent movement suppressor.
  • CL02 - Epic Roller Coasters: Added violent movement suppressor.
  • CL03 - GPBikes: Updated connector to support beta 21c.
  • CL04 - Forza Motorsport: Introduced a workaround for the problem of incorrect gear number returned by the game. For some reason, the game returns "11" during shifts.
  • CL05 - All flights: Fixed incorrect "Ground" slider binding in "Flight/Ground Harshness" quick tune.
  • CL06 - Optional on/off switches have been added next to quick tunes to quickly turn on/off the associated motion/effect without having to change the intensity slider.
  • CL07 - KartKraft: Fix for negative RPM reading.
  • CL08 - Profiles: Added new option to the profile Sharing section to upload a profile directly to the Profiles Database.
  • CL09 - Profiles: Moved export button to Sharing section.
  • CL10 - Profiles Database: Added a counter of likes to profiles.
  • CL11 - Joystick Monitor: Improved button mapping configuration procedure and allowed to monitor up to 4 controllers.
  • CL12 - rFactor 2: Added Tactile Audio Based Feedback effects for ABS.
  • CL13 - Le Mans Ultimate: Added Tactile Audio Based Feedback effects for ABS.
  • CL14 - Assetto Corsa: Added Tactile Audio Based Feedback effects for ABS and Traction Control.
  • CL15 - EA Sports WRC: Added Tactile Audio Based Feedback effects for ABS.
  • CL16 - Assetto Corsa Competizione: Added filtering to handle inconsistencies in telemetry data related to engine status and pit stop status.
  • CL17 - rFPro: Implemented motion connector that acts as hardware plugin.
  • CL18 - IPG CarMaker: Added support for version 13.1.
  • CL19 - GT Legends: Fixed incorrect use of roll, pitch and yaw.
  • CL20 - BeamNG.tech: Added support for the commercial version of BeamNG.drive. Remember to locate the BeamNG.tech root directory in Games Integration to make sure LUA scripts are updated.
  • CL21 - F1 24: Added support for this game.
  • CL22 - Richard Burns Rally: Added support for NGP plugin 7.3.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2024.03.15: version 2.139:

New features and fixes

  • CL01 - EA Sports WRC: Disabled UDP Proxy/Forwarder since the game itself can send telemetry data to multiple destinations.
  • CL02 - Fixed bug causing Q-Mode confirmation window to be black rectangle.
  • CL03 - DCS World: Introduced missile launch and flare + chaff dispense effects.
  • CL04 - BeamNG.drive: Improved vehicle reset/respawn detection.
  • CL05 - Assetto Corsa Competizione: Pause motion platform when vehicle engine is not running.
  • CL06 - iRacing: Pause motion platform when vehicle is being towed.
  • CL07 - Introduced dedicated plugin for Stream Deck.
  • CL08 - VR HeadWay: New implementation of view centering algorithm for SteamVR API.
  • CL09 - EA Sports WRC: Enabled ScreenWay for this game - joystick emulation method.
  • CL10 - WRC Generations: Enabled ScreenWay for this game - joystick emulation method.
  • CL11 - Added simple rollover detection to all racing games.
  • CL12 - OpenVR SDK: Updated to 2.2.3.
  • CL13 - rFactor 2: Added wheels slip/lock effect.
  • CL14 - Almost all racing games: Introduced separation between wheel forward slip/lock effect and wheel slip angle effect.
  • CL15 - Fixed bug in profile selection algorithm for just started game.
  • CL16 - Le Mans Ultimate: Added support for this game.
  • CL17 - iRacing: Added Tactile Audio Based Feedback effects for ABS.
  • CL18 - An additional filter has been introduced to display professional simulator (software) profiles separately from game profiles.
  • CL19 - Gran Turismo 7: Support for this game has been added. A PC and a video game console are required. Details on configuration can be found in the built-in help.
  • CL20 - QS-V20: Retuned built-in profiles for racing games.
  • CL21 - X-Plane 12 for Linux: Added support for X-Plane running on a Linux host. Details on configuration can be found in the built-in help.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2023.11.16: version 2.137:

New features and fixes

  • CL01 - Flight Simulator 2020: Updated SimConnect to 0.22.3.0.
  • CL02 - OpenVR SDK: Updated to 2.0.10.
  • CL03 - EA Sports WRC: Implemented support for official UDP protocol.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2023.11.02: version 2.135:

New features and fixes

  • CL01 - The Crew Motorfest: Added support for this game. Only installations from the Epic Store are detected automatically. In other cases, the location of the game must be selected manually.
  • CL02 - Epic Roller Coasters: Added option that allows to change default UDP port.
  • CL03 - UX: Main application window is now fully resizable.
  • CL04 - Tactile Audio Based Feedback: ABS and traction control have been divided into two separate SFX streams to better handle cases when tactile transducers are installed under the pedals (gas and brake).
  • CL05 - EA Sports WRC: An unofficial 3rd party component (developed by Motion4All) is used to retrieve telemetry data from this game (KL04). When the official telemetry protocol is released by game developers, the integration will be updated.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10, EA Sports WRC: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2023.10.09: version 2.133:

New features and fixes

  • CL01 - Fixed crash that happens on some computers when Snapshot is being generated.
  • CL02 - Added a badge with the number of unseen help topics to the Help and Tutorials button.
  • CL03 - X-Plane: For helicopters only - additional tail rotor-related vibrations are generated on QS motion platforms.
  • CL04 - Automobilista 2/Project CARS 2: Added body pitch effect (e.g. on hills) for NLR Motion Platform V3 and NLR Motion Plus.
  • CL05 - Flight Simulator 2020: Fixed inverted longitudinal acceleration in NLR Motion Platform V3 and NLR Motion Plus profiles.
  • CL06 - F1 23: Fixed VR HeadWay compatibility issues for this game.
  • CL07 - Project CARS 2: Fixed compatibility issue.
  • CL08 - ForceSeatMI: Fixed a bug that was causing the same telemetry data to be processed twice.
  • CL09 - Forza Motorsport (8): Added support for this game.
  • CL10 - VR HeadWay for OpenXR: Changed how tracking lost errors are handled by the compensation module.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2023.08.07: version 2.131:

New features and fixes

  • CL01 - VH HeadWay: Fixed a bug that caused compensation malfunction.
  • CL02 - Allow to use primary system card for Tactile Audio Based Feedback system. This option is only useful for multi-node applications when the game (simulation) runs on another computer and simply sends telemetry data to the computer running the motion platform and Tactile Audio Based Feedback.
  • CL03 - ForceSeatMI: Introduced examples for Unity 2022.
  • CL04 - ED Mission Systems - Mission Combat Simulator: Added support for this simulator.
  • CL05 - DCS World: Fixed a crash caused by VR HeadWay that occurred in non-Steam versions of the game. However with this fix, motion compensation may not always work when DCS uses the SteamVR API, therefore it is recommended to use OpenXR if possible.
  • CL06 - Forza Horizon 5: Fixed QS-DD-20 compatibility issue.
  • CL07 - Button-Box: Added option to map joystick knob (or push buttons) to be used to change any quick tunes from any category. This allows to easy fine-tune motion platform operation on-the-fly during the race. Configuration details can be found in built-in help module.
  • CL08 - VH HeadWay: Changed order of calculations which improves precision of compensation for cases containing yaw component.
  • CL09 - Automobilista 2: Added Tactile Audio Based Feedback effects for ABS and Traction Control.
  • CL10 - System-wide Overlay (OSD): A simple overlay has been introduced that acts as feedback in cases where quick-tuning values are changed using the joystick knob or buttons (Button-Box).

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2023.06.15: version 2.129:

New features and fixes

  • CL01 - Since park/center buttons are available directly from the main screen, Park/Center commands have been removed from Tools and Diagnostic menu.
  • CL02 - Fixed incorrect interpretation of Road Harshness Sharpness quick-tune value (especially when set to 0) that could occur in some cases.
  • CL03 - Switched back to old gear change algorithm for NLR Motion Platform V3/Motion Plus (for purpose of experimental testing).
  • CL04 - Assetto Corsa/Assetto Corsa Competizione: Fixed incorrect behavior of "Front Wheel Angle As Roll" feature with NLR Motion Platform V3 and NLR Motion Plus.
  • CL05 - F1 23: Added support for this game.
  • CL06 - ForceSeatMI: Introduced dedicated examples for Unreal Engine 5.2.
  • CL07 - Fixed a reverse roll bug that occurred in the single QS-220 (2DoF) configuration.
  • CL08 - VH HeadWay CrossPC: A new software system has been introduced that allows multiple users (e.g. a pilot and a co-pilot) to enjoy virtual reality using a shared (single) motion platform.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2023.04.04: version 2.127:

New features and fixes

  • CL01 - Assetto Corsa Competizione: Implemented rumble strips effect.
  • CL02 - VR HeadWay for OpenXR: Fixed crash that happens in Unreal Engine 4 Editor.
  • CL03 - Fernbus Simulator: Added support for this game.
  • CL04 - Fixed a bug in the profile exporter routine that occurs when export scripts option is selected.
  • CL05 - Richard Burns Rally: Added support for NGP plugin 7.1.
  • CL06 - X-Plane 12: Added support for Steam version of this game.
  • CL07 - X-Plane 12: Retuned profile for QS-S25.
  • CL08 - Fixed a bug in Post-Processing that caused processing to be disabled for some motion platforms.
  • CL09 - Dirt Rally 2.0: Retuned motion profile for NLR Motion Plus.
  • CL10 - DCS World, Flight Simulator 2020, X-Plane: For aircrafts equipped with 2 or 4 engines, separate left and right side vibrations (related to engine operation) are generated on QS motion platforms.
  • CL11 - Automobilista 1: Enabled ScreenWay for this game.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2022.12.22: version 2.125:

New features and fixes

  • CL01 - VR HeadWay for SteamVR: Fixed crash in iRacing.
  • CL02 - Flight Simulator 2020: Updated SimConnect to 0.20.4.0.
  • CL03 - iRacing: Added front wheels slip/lock effect.
  • CL04 - VR HeadWay: Fixed compatibility issue that might cause Flight Simulator from Windows Store to crash.
  • CL05 - Fixed anomalies in artificial effect (SFX) of gear change.
  • CL06 - WRC Generations: Improved detection of pre-race, post-race and in-replay cases and retuned motion profiles for smoother operation.
  • CL07 - IL-2 Sturmovik: Added support for OpenXR 3rd party mod (OpenComposite).
  • CL08 - Fixed platform manager crash that occurs when game is started via desktop shortcut.
  • CL09 - Prepar3D v5.x: Fixed compatibility issues.
  • CL10 - VR HeadWay: Fixed compatibility issue with Steam OpenXR Runtime that affected HTC Vive and Valve Index devices.
  • CL11 - Fixed joystick hotkeys responsible for increasing/decreasing motion intensity.
  • CL12 - DCS World: Implemented workaround for game crash that occurs when LoGetHelicopterFMData is called on SU-25T.
  • CL13 - Elite Dangerous: As a workaround solution to the lack of telemetry data, a profile was introduced that controls the motion platform using readings from the Xbox Gamepad.
  • CL14 - Prevent Windows 11 from changing application's timer resolution and making the motion platform operation unstable.

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2022.11.04: version 2.123:

New features and fixes

  • CL01 - Automobilista 2: Enabled ScreenWay for this game and added information about required game configuration ("No screen position compensation?") in "Troubleshooting" section of the game's profile.
  • CL02 - Auto detect current game: This new function detects when a game is launched from outside platform manager (e.g. with a shortcut on the desktop) and automatically activates the profile that was used for that game in the past.
  • CL03 - F1 22: VR HeadWay has been enabled for this game.
  • CL04 - Live For Speed: Retuned motion profile for NLR Traction Plus.
  • CL05 - The Crew 2: Added support for this game.
  • CL06 - Aerofly FS4: Added support for this game (KL01).
  • CL07 - Introduced context help system.
  • CL08 - Help: Added tutorial showing how control the platform manager from 3rd party application using Deckboard and Touch Portal as an examples.
  • CL09 - Flight Simulator 2020: Fixed incorrect factor value for lateral acceleration boost for NLR Traction Plus.
  • CL10 - Violent Movement Suppressor has been added to almost all profiles.
  • CL11 - ACE and "non-ACE" profiles have been merged together.
  • CL12 - F1 2015, 2016 and 2017 are no longer supported.
  • CL13 - Dashboards: Introduced support for VoCore Screen (USB display).
  • CL14 - Flight Simulator 2020: Fixed incorrect pitch calculation for NLR Motion Platform V3/Motion Plus.
  • CL15 - DCS World: Reimplemented motion profile for NLR Motion Platform V3/Traction Plus/Motion Plus.
  • CL16 - iRacing: Added max RPM value extraction from session data.
  • CL17 - Flight Simulator 2020: Retuned profile for QS-4xx.
  • CL18 - VR HeadWay: Changes have been made to the VR API integration module to handle all the bizarre behavior of games and VR systems.
  • CL19 - Flight Simulator 2020: Fixed reverse yaw motion for NLR Traction Plus.
  • CL20 - No Limits 2 Rollercoaster: Remapped quick tunes from Roll/Pitch to Lateral/Longitudinal G-Forces for NLR Motion Platform V3/Motion Plus.
  • CL21 - Flight Simulator 2020: Improved handling of SimConnect errors and timeouts.
  • CL22 - Added detecting when graphics drivers caused the application crash and displaying options to run the application in safe mode (with software rendering).
  • CL23 - VR HeadWay for OpenXR: Updated compensation algorithm to handle trackers and different camera centering routines used by different games.
  • CL24 - Changed default UDP port for Live For Speed, Dirt 3, GRID 2 and GRID Autosport from 10010 to 20777 to avoid port conflicts.
  • CL25 - Assetto Corsa, Assetto Corsa Competizione, Automobilista 2, Project CARS 2, iRacing: Updated motion profiles for QS-4xx and QS-Vxx and introduced Factory Presets for each motion platform model.
  • CL26 - X-Plane 12: Added support for this game.
  • CL27 - VR HeadWay: HUD compensation for games that use SteamVR.
  • CL28 - VR HeadWay: System wide option to disable compensation for SteamVR and OpenXR.
  • CL29 - VR HeadWay: HP Reverb G2 related fixes for OpenXR.
  • CL30 - VR HeadWay: Fixed compatibility issues with Automobilista 2 + OpenComposite.
  • CL31 - VR HeadWay for OpenXR: For debugging and diagnostics purposes, when the VR HeadWay system is completely disabled (via an option in the Motion Compensation Configuration), it still receives diagnostics from the OpenXR application to monitor the position and tracking status reported by the HMD.
  • CL32 - DCS World: Improved compatibility with the 2.8 open beta.
  • CL33 - WRC Generations: Added support for this game however due to issues related to telemetry data quality, this is considered as experimental integration (KL07).

Known limitations

  • KL01 - Aerofly FS2/FS4: The 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 - WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.

2022.07.01: version 2.121:

New features and fixes

  • CL01 - Gamepad/joystick buttons can be used to switch between favorite profiles for the same game.
  • CL02 - Introduced a new filter that allows to display all profiles associated to the same game as currently active profile.
  • CL03 - ForceSeatMI: Fixed incorrect interpretation of FSMI_TelemetryACE.extraTranslation.right/upward/forward - fields contained meters but were interpreted as millimeters.
  • CL04 - VR HeadWay: Introduced custom black list that allows to block interaction with specified applications/games. The list is applied only if application/game uses Oculus, SteamVR or XTAL APIs.
  • CL05 - eXpanSIM: Added detection of "eXpanSIM Playtest" edition.
  • CL06 - Joystick Hotkeys: Added support for up to 64 buttons.
  • CL07 - Help and Support: Added a page that displays a live USB connection tree to help evenly distribute the load on USB hubs by swapping the ports to which devices are connected.
  • CL08 - VR HeadWay: Updated to work correctly with the latest Oculus Runtime version.
  • CL09 - DSC World: Added support for OpenXR 3rd party mod (OpenComposite).
  • CL10 - F1 2021: Added support changed XML configuration file format.
  • CL11 - Fixed bug in work envelope calculation routine that causes available heave to be reported as 0.
  • CL12 - iRacing: Fixed a bug in VR HeadWay implementation for SteamVR.
  • CL13 - Introduced an option to override Windows UI scaling and scale platform manager windows independently of system scaling.
  • CL14 - Introduced separated Weight Transfer Bias quick tune for Chassis Motion.
  • CL15 - DCS World: Improved cannon fire effects.
  • CL16 - Text input fields for tunes have been introduced to allow quickly set a specific quick tune value.
  • CL17 - Tactile Audio Based Feedback has been redesigned and now introduces harmonic frequencies for ICE (Internal Combustion Engine) operation effects (KL06).
  • CL18 - Tactile Audio Based Feedback: Increased tuning ability for effects like wheel slip and rumble strips (KL06).
  • CL19 - SFX: Increased tuning ability for effects like wheel slip and rumble strips (KL07).
  • CL20 - New firmware for NLR Motion Platform V3: Updated firmware handles new SFX vibrations system and introduces new power management routine for under heavy braking cases.
  • CL21 - DCS World: Harmonic frequencies were introduced for Tactile Audio Based Feedback to simulate different cannon recoils.
  • CL22 - Web Interface: Updated to support new quick tunes introduced in Tactile Audio Based Feedback systems.
  • CL23 - Web Interface: Optimized for smartphone screens.
  • CL24 - Dirt 4/Dirt Rally 1.0: Fixed incorrect coefficients for lateral and longitudinal accelerations.
  • CL25 - WRC 10: Retuned motion profile for NLR Motion Plus.
  • CL26 - Network Dashboard: It uses now web interface API instead of a dedicated interface.
  • CL27 - Flight Simulator 2020: Reimplemented motion profile for NLR Motion Platform V3/Traction Plus/Motion Plus.
  • CL28 - NLR Motion Platform V3: Fixed a bug in motion engine causing NLR Motion Platform V3's roll to be muted when NLR Traction Plus was present.
  • CL29 - DCS World: The export script now supports different sampling rates for downstream modules. The motion export scripts expect data at 100 Hz, other export modules may expect calls at a different frequency (e.g. WWT/SimAppPro requires 33 Hz). Our export script takes this into account and calls subsequent module at appropriate interval.
  • CL30 - Automobilista 2: Generate rumble strips effect also for B1RUMBLES and B2RUMBLES terrain types.
  • CL31 - ForceSeatMI: Introduced support for Unreal Engine 5 and dropped support for version older than 4.27. At this moment, the plugin and all examples support only UE4.27 and UE5.0.
  • CL32 - ForceSeatMI: Introduced support for Unreal Engine Chaos Vehicle physics plugin.
  • CL33 - ForceSeatMI: Introduced support for Unreal Engine Motion Cueing Interface by Chaos Vehicle physics plugin.
  • CL34 - ForceSeatMI: Introduced support for Unreal Engine blueprint projects.
  • CL35 - F1 2021/22: Introduced rumble strips effect.
  • CL36 - F1 22: Added support for this game.

Known limitations

  • KL01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 - Tactile Audio Based Feedback: Profiles created in 2.119 and older versions might not work correctly with updated TABF system.
  • KL07 - SFX: Profiles created in 2.119 and older versions might not work correctly with updated SFX system.

2022.04.04: version 2.119:

New features and fixes

  • CL01 - DCS World: Introduced independent quick tunes for on-the-ground behavior.
  • CL02 - BeamNG.drive: Fixed lack of motion platform response for lateral forces.
  • CL03 - Motion Recorder has been removed from Platform Diagnostic. Tools and Diagnostic/Game Data Playback should be used as replacement.
  • CL04 - Forza Horizon 4/5: Added option to permanently dismiss "loopback network" entry in Action Center.
  • CL05 - Forza Motorsport 7: Added option to permanently dismiss "loopback network" entry in Action Center.
  • CL06 - Flight Simulator 2020: Added option in plugin's configuration that allows to disable intelligent "main menu" detector (KL05).
  • CL07 - ForceSeatMI: Introduced "SDK - Positioning with Trajectory" profile that helps to smoother motion platform operation when the SIM is not able achieve required control message rate frequency.
  • CL08 - Grid Legends: Added support for this game.
  • CL09 - Flight Simulator 2020: Fixed VR Headway blinking/flickering issue.
  • CL10 - ScreenWay: Introduced new feature that allows the stationary display system to follow the movements of the cockpit and behave as if the display system was attached to the cockpit.
  • CL11 - Weight Transfer Bias: Fixed incorrect quick-tune description (acceleration and braking were swapped).
  • CL12 - RaceRoom Racing Experience: Fixed VR HeadWay compatibility issues.

Known limitations

  • KL01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 - Flight Simulator 2020: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent "main menu" detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.

2022.01.26: version 2.117:

New features and fixes

  • CL01 - Flight Simulator 2020: Reduced game polling intervals (new telemetry data is being received more often).
  • CL02 - Flight Simulator 2020: For better consistency, accelerations are now converted from knots to m/s2 by the plugin, not by motion profiles. NOTE: Old custom made profiles might need to be updated.
  • CL03 - Fixed bug in games finder that made it impossible to find new games in some cases (e.g. when user tried to provide custom location).
  • CL04 - Flight Simulator 2020: Polling interval can be configured in profile settings (Profile -> Edit -> Configure). If the game runs at low FPS, it might be troublesome to poll telemetry data at default 10ms interval (100Hz).
  • CL05 - Live For Speed: Added support for full OutSimPack2 telemetry (ver. 0.7A, OutSim Opts set to 1ff), implemented UDP Proxy/Forwarder, SFX, Tactile Audio Based Feedback and introduced support for DIY WindSim.
  • CL06 - IL-2 Great Battles Series: Implemented DIY WindSim - user defined constant wind blow which is modified by the plane acceleration (the game does not provide velocity in telemetry data).
  • CL07 - Adjusted internal scale of intensity for gear change effect (SFX) for all games.
  • CL08 - ForceSeatMI: Fixed backward compatibility issue with 2.113 (and older) that has been introduced accidentally in previous version (2.115).
  • CL09 - Assetto Corsa: Added optional body pitch effect (e.g. on hills), by default it is disabled.
  • CL10 - WRC 7, 8, 9, 10: Added support for the WRC game series. An unofficial 3rd party component (developed by Motion4All) is used to retrieve telemetry data.
  • CL11 - Richard Burns Rally: Switched to NGP plugin 6.4.
  • CL12 - ForceSeatMI: Fixed swapped surge-sway in "SDK - Positioning" profile.
  • CL13 - GP Bikes: Added support for 'beta20c' and Steam edition.
  • CL14 - MX Bikes: Added support for 'beta16b' and Steam edition.
  • CL15 - World Racing Series: Added support for 'beta14'.
  • CL16 - DCS World: Disabled artificial tarmac effects when plane is on carrier's deck. Since the game does not provide explicitly runway type, this mechanism might not work correctly in all cases.

Known limitations

  • KL01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KL03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 - WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.

2021.12.16: version 2.115:

New features and fixes

  • CL01 - Fixed incorrect operation of scroll bar in all windows.
  • CL02 - Introduced increase/decrease buttons for quick tunes fine tuning.
  • CL03 - iRacing: Updated SDK to version 1.15.
  • CL04 - iRacing: Fixed VR HeadWay operation in SteamVR mode.
  • CL05 - UDP Proxy/Forwarder: Improved slow rate mode compatibility with Codemasters F1 2020/2021 games.
  • CL06 - ForceSeatMI SDK: Added examples for Unreal Engine 4.26 and 4.27.
  • CL07 - VR HeadWay 2.0: Measurements of head position offset relative to the platform pivot point are no longer needed. Instead a new calibration procedure that automatically finds all necessary parameters has been introduced.
  • CL08 - VR HeadWay 2.0: Splash screen are no longer displayed, instead a lector is used to provide feedback about current status.
  • CL09 - VR HeadWay 2.0: Support for Varjo headsets has been introduced.
  • CL10 - DIY WindSim: Fixed incorrect wind speed calculation that occurred in some specific configurations.
  • CL11 - Dropped support for old and slow scripting engine.
  • CL12 - Forza Horizon 5: Added support for this game.
  • CL13 - DIY WindSim: Fixed COM port compatibility issues.
  • CL14 - VR HeadWay: Introduced automatic configuration of the Varjo system.
  • CL15 - DIY WindSim: Added option to configure wind speed intensity from profiles.
  • CL16 - Dashboards: Introduced module that uses game's telemetry data to generate a fully customizable vehicle dashboard which can be streamed to various outputs: standalone USBD480 DIY display, USBD480 display embedded in steering wheel, secondary monitor connected to your PC, tablet or smartphone (the dashboard is displayed in web browser).
  • CL17 - Support for Gomez Sim Industries Formula Pro Elite: The vehicle dashboard can be displayed on a screen built into the steering wheel and the rev lights can be controlled using telemetry data from the game.
  • CL18 - Fixed crash caused by Varjo configuration module (CL14).
  • CL19 - BeamNG.drive: Fixed compatibility with version 0.24.
  • CL20 - Introduced two dashboards dedicated for racing games and one experimental dashboard for planes (FS2020).
  • CL21 - Fixed incorrect operation of Wind Simulator Intensity slider.
  • CL22 - Improved dashboards operation with iRacing.
  • CL23 - Added Tactile Audio Based Feedback rumble strips effects for iRacing.

Known limitations

  • KI01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KI02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KI03 - KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.

2021.07.14: version 2.113:

New features and fixes

  • CL01 - Flight Simulator 2020: Improved paused and in-game-menu states detection.
  • CL02 - Aerofly FS2: Improved detection of on-ground and pause conditions.
  • CL03 - Post-Processing in ACE profiles: Enabled back post-processing tunes in "ACE" profiles.
  • CL04 - Flight Simulator 2020: Implemented support for OpenXR in VR HeadWay module. Confirmed to work with HTC Vive and HP Reverb G2, but there are some limitations at this moment (KI04, KI05 and KI08).
  • CL05 - iRacing: Improved detection of x64 installation and switched to using iRacing UI as default application to start.
  • CL06 - Profile Editor: Fixed incorrect window scaling on high DPI displays.
  • CL07 - X-Plane 11: Fixed VR crash that happens when VR HeadWay is turned on/off by hotkey with Oculus Rift. There will be no splash screen displayed in this case (KI06).
  • CL08 - ACE profiles: All profiles for racing games have quick tunes enabled.
  • CL09 - Fixed incorrect motion platform connection settings loaded after software update. In some cases, "USB" setting was replaced with "Network + USB" and caused huge latency during operation.
  • CL10 - Flight Simulator 2020: Restored VR related quick tunes.
  • CL11 - Fixed bug in Tactile Audio Based Feedback when suspension effects were not cleared correctly.
  • CL12 - UDP Proxy/Forwarder: Added interval parameter that allows to forward telemetry at slower rate than the game sends.
  • CL13 - Foerst Simulators: Added support for this simulation software.
  • CL14 - DIY WindSim: Added support for DIY wind simulators connected via RS232/COM ports.
  • CL15 - ACE profiles: All profiles for flights have quick tunes enabled.
  • CL16 - DIY WindSim: Added quick tunes that allow to configure air flow speed and direction changes per game (both racing and flights).
  • CL17 - Fixed VR HeadWay compatibility issue with OpenXR Developer Tools.
  • CL18 - Grand Theft Auto V: Added support for this game. Tested with Steam edition, might not detect different editions correctly.
  • CL19 - Dirt Rally 2.0 and Dirt Rally 2.0 from Oculus Store have been merged into single profile.
  • CL20 - DCS World, DCS World Alpha and DCS World Beta have been merged into single profile.
  • CL21 - Added scroll bar to Firmware Update window.
  • CL22 - Another fix for bug in Tactile Audio Based Feedback when effects were not cleared correctly - this is improved version of fix from CL11.
  • CL23 - F1 2021: Added support for this game.

Known limitations

  • KI01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KI02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KI03 - KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • KI04 - Flight Simulator 2020: The motion compensation might not work correclty in main game menu.
  • KI05 - Flight Simulator 2020: There is no splash screen when VR HeadWay is enabled/disabled by hotkey.
  • KI06 - X-Plane 11: For unknown reason, the Oculus API fails to render VR HeadWay splash screen texture in some cases. The VR HeadWay will be enabled/disabled as requested but there will be no splash screen displayed.

2021.03.18: version 2.111:

New features and fixes

  • CL01 - VBS4: Fixed version compatibility issues.
  • CL02 - 1976 Back to midway: Added support for this game.
  • CL03 - eXpanSIM: Introduced NLR Motion Platform V3 motion profile.
  • CL04 - DCS World: Improved compatibility with Sim Racing Studio in DCS World export script.
  • CL05 - Steam Games: Improved detecting mechanism.
  • CL06 - VR HeadWay: Improved system integration.
  • CL07 - Tactile Audio Based Feedback system: Added option to switch back to old audio library.
  • CL08 - Epic Roller Coasters: Added support for this game including Tactile Audio Based Feedback effects.
  • CL09 - Improved UI scaling quality on high DPI displays.
  • CL10 - X-Plane 10/11: Fixed bug in 3DoF and 6DoF motion profiles.
  • CL11 - Assetto Corsa: Fixed incorrect rear-right wheel data calculations for Tactile Audio Based Feedback.
  • CL12 - Assetto Corsa Competizione: Fixed incorrect rear-right wheel data calculations for Tactile Audio Based Feedback.
  • CL13 - ForceSeatDI: Fixed bug in motion platform geometry calculation.
  • CL14 - Forza Horizon 4/Motorsport 7: Fixed incorrect frame reporting routine.
  • CL15 - NLR Motion Platform V3: Fixed bug in firmware that caused fan speed maps to be corrupted.
  • CL16 - Assetto Corsa: Fixed high CPU usage after the game is terminated.
  • CL17 - SteamVR: Added support for 'System 015'.
  • CL18 - ForceSeatMI SDK: Matlab API is now compatible with MinGW (Windows only).
  • CL19 - Fixed crash that happens when configuration event was triggered with no active profile.
  • CL20 - SteamVR: Added support for OpenVR 1.16.8.
  • CL21 - rFactor 1/rFactor 2: Introduced Longitudinal G-Force Pitch-Surge Bias and Lateral G-Force Roll-Sway Bias quick tunes for 6DoF motion platforms.
  • CL22 - Assetto Corsa/Assetto Corsa Competizione: Introduced Longitudinal G-Force Pitch-Surge Bias and Lateral G-Force Roll-Sway Bias quick tunes for 6DoF motion platforms.
  • CL23 - iRacing: Introduced Longitudinal G-Force Pitch-Surge Bias and Lateral G-Force Roll-Sway Bias quick tunes for 6DoF motion platforms.
  • CL24 - Flight Simulator 2020: Added support for VR HeadWay (does not work correctly, reverted by CL30).
  • CL25 - Prepar3D v2.x: This version is no longer supported. If you are using this game version, please contact us.
  • CL26 - Prepar3D v3.x: This version is no longer supported. If you are using this game version, please contact us.
  • CL27 - Flight Simulator 2020: Switched to SDK 0.10.0.0.
  • CL28 - DCS World: Fixed telemetry export script to make sure it does not reduce data precision.
  • CL29 - Forza Horizon 4: Added support for Steam edition.
  • CL30 - Flight Simulator 2020: Reverted support for VR HeadWay.

Known issues

  • KI01 - Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • KI02 - DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KI03 - KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • KI04 - Flight Simulator 2020: The game uses OpenXR API (for VR) and VR HeadWay does not support it at this moment.

2020.11.16: version 2.109:

New features and fixes

  • CL01 - Aerofly FS2: Reimplemented interpolation algorithm.
  • CL02 - All games profiles have been ported to the new scripting engine.
  • CL03 - Flight Simulator 2020: Added detection of Microsoft Store game edition.
  • CL04 - Firmwares: Optimized special effects frame in order to reduce communication message size.
  • CL05 - ForceSeatMI SDK: Added Matlab API for FSMI_GetPlatformInfoEx and FSMI_PlatformInfo.
  • CL06 - GTR2: Disabled body roll effect completely because the game sends incorrect data. It is recommended to use lateral acceleration instead.
  • CL07 - iRacing: Added optional body pitch effect (e.g. on hills), by default it is disabled.
  • CL08 - Joystick Hotkeys: Monitor joystick only if at least one motion platform is connected.
  • CL09 - Kinematics: Fixed bug in calculations for NLR Motion Platform V3 + Traction Plus configuration.
  • CL10 - OpenVR SDK: Updated to 1.14.15.
  • CL11 - Profiles: Desktop shortcuts for profiles.
  • CL12 - Software Configuration: Added option to disable global keyboard hotkeys.
  • CL13 - Tactile Audio Based Feedback: Changed quick tunes for engine vibrations and gear change effects.
  • CL14 - VR HeadWay: Added Star Wars: Squadrons to white list.
  • CL15 - VR HeadWay: Fixed compatibility with UEFI Secure Boot.
  • CL16 - XInput: Introduced dedicated interface for Xbox controllers (Windows 10 only). If your gamepad supports new Microsoft XInput API, it is displayed as XInput Controller #1, XInput Controller #2, XInput Controller #3 or XInput Controller #4. Microsoft recommends to use XInput instead of DirectInput for Xbox Controllers.
  • CL17 - UI: Display message boxes in the center of the active window.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.

2020.08.27: version 2.107:

New features and fixes

  • General: Optimized USB driver to reduce data processing latency.
  • General: Introduced new scripting engine which can reduce the data processing time up to 17x times. When combined with optimization in USB driver, total processing time (latency) is less than 1 ms. In this version of the platform manager, only selected profiles use the new engine.
  • DCS World: Switched to the new scripting engine. In case of issues, use "DCS World FB" profile which fallbacks to old scripting engine.
  • Dirt Rally (1): Motion profile tuning that solves inconsistencies in telemetry data.
  • iRacing: Switched to the new scripting engine. In case of issues, use "iRacing FB" profile which fallbacks to old scripting engine.
  • rFactor (1): Switched to the new scripting engine. In case of issues, use "rFactor FB" profile which fallbacks to old scripting engine.
  • SDK - Positioning: Switched to the new scripting engine. In case of issues, use "SDK - Positioning FB" profile which fallbacks to old scripting engine.
  • SDK - Vehicle Telemetry: Switched to the new scripting engine. In case of issues, use "SDK - Vehicle Telemetry FB" profile which fallbacks to old scripting engine.
  • SDK - Plane Telemetry: Switched to the new scripting engine. In case of issues, use "SDK - Plane Telemetry FB" profile which fallbacks to old scripting engine.
  • Flight Simulator (2020): Introduced support for this game.
  • Project Cars 3: Introduced support for this game.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.08.10: version 2.105:

New features and fixes

  • General: Reduced motion data processing latency. In 2.103 the latency has already been significantly reduced comparing to 2.101. In 2.105 additional improvements and bug fixes have been made.
  • DCS World: Improved configuration directory detecting routine.
  • ForceSeatMI SDK: Added examples for Unreal Engine 4.25.
  • iRacing: Added support for cars which do not provide separated front shocks deflections (e.g. Formula Renault 3.5).
  • QS-xxx: Increased maximum frame width/length limit to 2500mm

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.07.14: version 2.103:

New features

  • OpenVR SDK: Updated to 1.1.11.
  • Tactile Audio Based Feedback: Introduced two new quick tunes: Gear Change High Intensity and Gear Change Frequency.

New games/simulators

  • F1 2020: Added motion profiles for this game.
  • Steel Beasts Pro: Added support for various editions of Steel Beast simulators by eSim Games.
  • Prepar3D v5.x: Introduced dedicated profile and support for x64 version (SDK 5.0.24.34874)

Fixes

  • NLR Motion Platform V3: Fixed too agressive parameters of the power down prevention algorithm.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • DCS World: Not all planes provide engine RPM for Tactile Audio Based Feedback system.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.
  • KartKraft: The platform manager crashes when support for CKAS is enabled in the game. This is caused by a bug in the game SDK and we cannot fix it.

2020.05.14: version 2.101:

New features

  • Assetto Corsa Competizione: Added support for updated telemetry data introduced in 1.3.10.
  • Tactile Audio Based Feedback: Switched to new audio library.
  • Tactile Audio Based Feedback: New implementation of channels mixer and sound generators.
  • Tactile Audio Based Feedback: Tuned engine effects.
  • X-Plane: Generate motion also during flight replays.

Fixes

  • NLR Motion Platform V3: Fixed the limited scope of operation introduced accidentally in 2.97.
  • Profiles: Fixed 'Default' button status not being refreshed correctly in all cases.
  • X-Plane: Fixed lack of motion smoothness.

Dropped support for older games

  • WRC 4 is no longer supported.
  • Dirt 2 is no longer supported.
  • Dirt Showdown is no longer supported.
  • F1 2011 is no longer supported.
  • F1 2012 is no longer supported.
  • F1 2013 is no longer supported.
  • F1 2014 is no longer supported.
  • The Crew is no longer supported.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.04.06: version 2.99:

Dropped features

  • HS-201 is no longer supported. It means that there will be no dedicated motion profiles for new games, but the device will still work with NLR Motion Platform V3 motion profiles. The experience might not be as good as with dedicated profiles.

New features

  • DiRT Rally/ DiRT Rally 2.0: By default the motion is generated only when current lap time increases. If you want to have a motion in e.g. Free Mode, then this function has to be disabled. Go to Profile Editor and then Input Plugin configuration to set desired option.
  • General: Redesigned alternative Platform Diagnostic startup window.
  • Joystick Hotkeys: Introduced system wide joystick hotkeys that can be used to e.g. temporary pause or park the motion platform. Buttons mapping can be set in Software Configuration.
  • Profile tunes sharing: Introduced simple quick tunes sharing mechanism that helps to exchange custom profiles in motion platform community.

New games

  • Automobilista 2: Introduced profile for NLR Motion Platform V3 and NLR Traction Plus.
  • F1 2019: Motion profile tuning that solves inconsistencies in telemetry data.
  • GRID 2019: Introduced profile for NLR Motion Platform V3 and NLR Traction Plus.
  • KartKraft: Introduced profile for NLR Motion Platform V3 and NLR Traction Plus.
  • Project Cars Pro: Added support for 'pro' edition.

Fixes

  • Input Diagnostic: Running/paused status was not refreshed correctly
  • RaceRoom Racing Experience: Implemented extra checks to make sure that there is no motion after the race is finished.

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2020.01.28: version 2.97:

New features

  • Automobilista: Added support for standalone edition
  • Aerofly FS2: Updated to the latest SDK version
  • DCS World: Smoother transition from ground to flight telemetry
  • DiRT 3 Complete Edition: Added support for this edition
  • Flight Simulator X: Smoother transition from ground to flight telemetry
  • General: Added option to profiles to inverse roll, pitch, surge and sway for cases when the motion platform is installed back to front
  • General: Added support for user provided game locations
  • General: Added option to enable read-only diagostic mode so the application does not send any control command to the motion platform. It replaces "Diagnostic Only"
  • General: Added support for up to 6 identical motion platforms connected via Network interface
  • ForceSeatDI SDK: Added support for Matlab and Simulink 2019+
  • ForceSeatMI SDK: Added support for Unreal Engine 4.24
  • ForceSeatMI SDK: Added support for Matlab and Simulink 2019+
  • ForceSeatMI SDK: Added support for extra pitch, roll, heave, sway, surge and yaw that can be added on top of telemetry data
  • Forza Horizon 4: Added support for game specific telemetry data frame format
  • X-Plane 10/11: Smoother transition from ground to flight telemetry

Fixes

  • VR HeadWay: Fixed bug in head offset conversion from 2.93 to 2.95 format (rear-front offset was used as height and height was used as rear-front offset)
  • VR HeadWay: Fixed compatibility issues with Dirt Rally 2.0 and iRacing
  • VR HeadWay: Fixed compatibility issues with Prepar3D v4

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, two profiles have been introduced. None of them is perfect, because the issue is inside the game engine.
    1. Aerofly FS2 - ACC: It uses interpolated accelerations to drive the motion platform at the cost of 1s latency.
    2. Aerofly FS2 - NO ACC: It uses only bank and pitch to drive the motion platform at the cost of 100ms latency.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2019.10.24: version 2.95:

New features

  • Flight Simulator X: Added support for SimConnect 10.0.61259
  • iRacing: Introduced profile for NLR Traction Plus
  • Forza Horizon 4: Changed UDP port to 4123 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Forza Motorsport 7: Changed UDP port to 4123 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • F1 2015: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • F1_2015: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • F1_2016: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Dirt 4: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Dirt Rally: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • Dirt Rally 2.0: Changed UDP port to 20777 to avoid conflicts with 3rd party software (game reconfiguration might be required)
  • MXBikes: Added support for Steam version
  • Profile Details: Introduced Troubleshooting tab and added UDP Proxy button for quicker access to UDP Proxy/Forwarder configuration
  • Prepar3D v3.x: Introduced dedicated profile (SDK 3.2.3.16769)
  • Prepar3D v4.x: Introduced dedicated profile and support for x64 version (SDK 4.4.16.27106)
  • VR HeadWay: Added support for NLR Traction Plus

Fixes

  • DCS World: Restored support for client mode
  • Parking/Centering: Fixed park and center commands so they work when the motion platform is connected via Ethernet
  • Profiles saving: Fixed not working profile configuration saving when there are no custom profiles created by user

2019.09.09: version 2.93:

New features

  • Dirt Rally 2.0 from Steam: Added start options menu (detach game from the profile if the menu is not displayed)
  • Dirt Rally 2.0 from Oculus Store: Added separated profile for Oculus Store version of the game
  • Dirt Rally 2.0: Added support for patch 1.8 (separated non-VR and VR configurations)

Fixes

  • F1 2019: Support more than one UDP entry in configuration files
  • Fixed crash in VR HeadWay caused by Dirt Rally 2.0 null pointer argument

Known issues

  • iRacing: Profile for NLR Traction Plus is yet to be finalized
  • VR HeadWay: Motion compensation does not work with NLR Traction Plus yet

2019.08.15: version 2.91:

New features

  • Assetto Corsa Competizione: Introduced game start options (default, SteamVR, Oculus VR)
  • DCS World: Introduced profile for NLR Traction Plus
  • Dirt Rally 2.0: Added support for VR motion compensation
  • Firmware: Added recovery option to UI
  • Flight Sim World: Introduced profile for NLR Traction Plus
  • Flight Simulator X: Introduced profile for NLR Traction Plus
  • ForceSeatMI SDK: Added examples for Unreal Engine 4.22
  • General: Added additional backup routine to make sure that profiles settings are not damaged during power lost or operating system crash
  • IL-2 Great Battles Series: Introduced profile for NLR Traction Plus
  • Prepar3D: Introduced profile for NLR Traction Plus
  • Snapshot: Added output of DXDiag to snapshot data
  • Tactile Audio Based Feedback: Improvements in sounds card detection
  • VR HeadWay: Added support for Oculus Runtime 1.38 and Oculus SDK 1.37
  • X-Plane 10: Introduced profile for NLR Traction Plus
  • X-Plane 11: Introduced profile for NLR Traction Plus

Fixes

  • Fixed crash when the UDP port is used by 3rd party application

Known issues

  • iRacing: Profile for NLR Traction Plus is yet to be finalized
  • VR HeadWay: Motion compensation does not work with NLR Traction Plus yet

2019.06.27: version 2.89:

New features

  • DCS World: Added automatically fixing a damaged Export.lua
  • F1 2019: Added support for this game
  • IL-2 Great Battles Series: Improved game detecting
  • General: Changes in games dashboard UI

Fixes

  • BeamNG.drive: Fixed crash during configuration
  • RaceRoom Racing Experience: Enabled VR HeadWay for x64 version of the game

2019.05.27: version 2.87:

New features

  • DCS World: Added cannon fire effect to Tactile Audio Based Feedback effects
  • F1 2018: Improved the motion script for NLR Motion Platform V3
  • Firmware for NLR Motion Platform V3 and NLR Traction Plus
  • Game detecting: Improved speed of the game detecting and configuration scanning procedures
  • IL-2 Battle of Stalingrad: Introduced motion profile for NLR Motion Platform V3
  • IL-2 Battle of Kuban: Introduced motion profile for NLR Motion Platform V3
  • IL-2 Battle of Moscow: Introduced motion profile for NLR Motion Platform V3
  • IL-2 Battle of Bodenplatte: Introduced motion profile for NLR Motion Platform V3
  • PosiStageNet: Platform manager can send current motion platform position to PosiStageNet clients
  • Steam: Added yet another method to detect localization of Steam applications and games in the system
  • Tactile Audio Based Feedback: Added status icon to main window
  • Troubleshooting: Improved logs, snapshot generator and added extra options to help troubleshoot issues
  • VR HeadWay: Added additional global hotkeys Win + Shift + R to enable/disable VR HeadWay during gameplay
  • VR HeadWay: Updated Oculus SDK to 1.35.0

Fixes

  • Fixed firmware upgrade workflow when more than one device is connected
  • Fixed crash in Platform Diagnostic
  • Fixed incorrect Suspension Frequency tunes range in Tactile Audio Based Feedback
  • Fixed "waving" of picture while using Oculus Rift with VR HeadWay
  • Fixed "unknown device" status that appears when the motion platform was connected via Ethernet
  • Tactile Audio Based Feedback: Samples type changed to float, playing algorithm fixed

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, two profiles have been introduced. None of them is perfect, because the issue is inside the game engine.
    1. Aerofly FS2 - ACC: It uses interpolated accelerations to drive the motion platform at the cost of 1s latency.
    2. Aerofly FS2 - NO ACC: It uses only bank and pitch to drive the motion platform at the cost of 100ms latency.
  • VR HeadWay: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2019.04.16: version 2.85:

New features

  • Forza Horizon 4: Support added
  • Forza Motorsport 7: UDP proxy can now convert data format from 'CAR DASH' to 'SLED'
  • iRacing: Removed Wheel Lock effect because the game does not provide reliable data to generate it (due to anti-cheating protection)
  • RivaTuner: Added detection if RivaTuner is working and if it can affect performance of the platform manager
  • Snapshot: Added option to dump all installed applications for quicker game detecting issues solving
  • SteamVR: Added yet another method to detect if SteamVR is installed in the system

Fixes

  • Flight Simulator X: Fixed no motion issue
  • iRacing: Fixed not working VR motion compensation when SteamVR compatible headset is used
  • Tactile Audio Based Feedback: Fixed crash during effect calculation

Known issues

  • Aerofly FS2: Since R22 update, the 'accelerations' data rate is 1 Hz and 'bank/pitch' data rate is 10Hz. In order to work with that slow telemetry rates, two profiles have been introduced. None of them is perfect, because the issue is inside the game engine.
    1. Aerofly FS2 - ACC: It uses interpolated accelerations to drive the motion platform at the cost of 1s latency.
    2. Aerofly FS2 - NO ACC: It uses only bank and pitch to drive the motion platform at the cost of 100ms latency.
  • UEFI Secure Boot: When the UEFI Secure Boot is enabled, VR motion compensation might not work.

2019.02.11: version 2.83:

  • Aerofly FS2: Introduced roll freeze for loop maneuver
  • Assetto Corsa: Introduced profile for NLR Traction Plus
  • Assetto Corsa Competizione: Introduced profile for NLR Traction Plus
  • Condor 2: Fixed configuration routine
  • DCS World: Introduced roll freeze for loop maneuver
  • Dirt Rally: Introduced profile for NLR Traction Plus
  • General: Fixed compatibility issues with Windows 7
  • General: Restored UI scaling on high resolution screens
  • General: Introduced optional legacy USB connection mode to improve compatibility for some hardware and software configurations
  • General: Introduced simple main window resize routine that allows to change number of visible profiles
  • F1 2018: Introduced profile for NLR Traction Plus
  • Flight Simulator X: Introduced roll freeze for loop maneuver
  • Flight Sim World: Introduced roll freeze for loop maneuver
  • Forza Motorsport 7: Enable loopback network by default to make configuration process easier
  • Forza Motorsport 7: Introduced profile for NLR Traction Plus
  • Kart Racing Pro: Added support for Steam version of the game
  • Profiles: Sort profiles by sim type first, then by name (it can be disabled in software configuration)
  • Profiles: Fixed incorrect cursor position in rename window
  • Profiles: Error from profiles and scripts are reported in Action Center, not only via tray icon messages
  • Profiles: Introduced configurable game input interpolation mechanism for flight simulators to generate more smooth motion platform operation
  • Profiles: Improved importing procedure for shallow copy profiles from another PC
  • Profiles: Introduced more intuitive quick tunes names
  • Project Cars 1 and 2: Introduced profile for NLR Traction Plus
  • RaceRoom Racing Experience: Introduced profile for NLR Traction Plus
  • rFactor 2: Introduced profile for NLR Traction Plus
  • Tactile Audio Based Feedback: Fixed mixed channels issue
  • VR HeadWay: Improved compatibility with games and with new Oculus/SteamVR API versions
  • X-Plane: Introduced roll freeze for loop maneuver

2018.12.06: version 2.81:

  • General: Reduced CPU usage when no motion platform is connected
  • Profiles: Added 'Rev Limiter Intensity' slider to all games that support rev limiter effect
  • Profiles: Introduced profiles shallow copying - cloned profile is automatically updated when the source profile is updated during new software version installation
  • Profiles: Extracted special effects configuraiton like rev limiter, wheel spin or tarmac vibrations to new SFX tunes category
  • ATTENTION! Due to changes in profiles internal structure, it is recommended to recreate all custom profiles in shallow copies format.
  • Firmware for NLR Motion Platform V3 and NLR Traction Plus: Updates related to changes in USB protocol
  • DCS World: Added game logs to snapshot content
  • DCS World: Added installation location related registry entries to snapshot content
  • DCS World: Added game log scanning for errors related to export scripts
  • Direct Input Plugin: Introduced 'Smoothness' as replacement for 'Algorithm'
  • Direct Input Plugin: Create profiles automatically only for well-known devices. For other devices, 'New Profile' function has to be used.
  • Dirt Rally 2.0 Alpha: Added support for motion platforms
  • Euro Truck Simulator 2: Added 'Weight Transfer Bias'
  • ForceSeatMI SDK: Added 'ActivateProfile' function that allows to change current ForceSeatPM profile directly from your application/game
  • ForceSeatMI SDK: Added gyroscope/accelerometer file reader and player
  • ForceSeatMI SDK: Introduced a wrapper for CarSim Unreal Plugin by Mechanical Simulation
  • Forza Motorsport 7: Added 'Wheel Slip Effect Intensity' and 'Rumble Effect Intensity' tunes
  • Prepar3D: Improved game installation detection
  • rFactor 1 and rFactor 2: Added 'Rumble Effect Intensity' slider
  • Tactile Audio Based Feedback: Added 'RPM Cutoff'
  • VR Headway: Added Unity Editor and Unreal Engine Editor to the white-list
  • VR Headway: Added user's white list option to configuration
  • VR Headway: Improved SteamVR detection
  • VR Headway: Updated Oculus SDK to 1.31
  • VR Headway: Fixed compatibility with UE4 and X-Plane 11 when Oculus runtime is used

2018.09.24: version 2.79:

  • Assetto Corsa Competizione: Added support for this game
  • City Car Driving Enterprise Edition: Added support for motion platforms (only Enterprise Edition provides telemetry API)
  • F1 2018: Added support for final version of 2018 protocol
  • Firmware NLR Motion Platform V3: Updates needed to match changes in platform manager internal components
  • Forza Motorsport 7: Added option to enable loopback communication in Windows Firewall
  • Forza Motorsport 7: Added support for the latest "dashboard" protocol version. Please remember to reconfigure the game.
  • Forza Motorsport 7: Added gear change effect for Tactile Audio Based Feedback. Please recreate your cloned profiles and reset your tactile tunes because they might not work correctly.
  • General: Backup profiles configuration on save
  • General: Dropped support for obsolete motion platforms
  • General: Level Calibration and Hardware Configuration moved to Devices window
  • No Limits 2 Rollercoaster: Improved roll, pitch and yaw calculation
  • OpenVR SDK: Updated 1.0.26
  • OpenVR SDK: Fixes for backward compatibility issues
  • Tactile Audio Based Feedback: Added dual sound card mode
  • VR Headway for FURIDASHI: Drift Cyber Sport
  • VR Headway for Radial-G : Racing Revolved

2018.07.20: version 2.77:

  • DCS World: Fixed issues with some planes and missions
  • Forza Motorsport 7: Added support for this game, including UDP proxy for 3rd party applications and revised motion processor.
  • rFactor 1 and rFactor 2: Initial version of Tactile Audio Based Feedback support
  • Tactile Audio Based Feedback: Added engine related effects to DCS World, FSX, Prepar3D and X-Plane
  • X-Plane 10/11: Fixed issue where the aircraft is rolling left/right from rudder input while taxing on the ground

2018.04.23: version 2.75:

  • Added support for Project CARS - Pagani Edition
  • DCS World: Added support for more fields
  • Direct Input Plugin: Added support for multiple devices
  • Dirt Rally: Added another dirty hack to detect when Shakedown is finished in order to stop motion platform movements
  • SDK: Updated 1.25
  • OpenVR SDK: Updated 1.0.15
  • SteamVR: Fixed compatibility with iRacing and Aerofly FS2
  • Tactile Audio Based Feedback: Added checking if selected sound card is default system sound card
  • Misc. changes made to meet General Data Protection Regulation requirements and recommendations

2018.04.18: version 2.73:

  • General: Added option to change direction of axes in Motion Post-Processing configuration - Linearity can be negative
  • Condor 2: Added support for this game
  • Dirt Rally: Added workaround for motion platform movements after race if over
  • FURIDASHI Drift Cyber Sport: Added support for this game
  • F1 2017: Introduced UDP proxy server
  • Flight Sim World: Updates related to changes in game
  • GPBikes: Updated connector to beta 13 and added support for VR
  • iRacing: Initial version of Tactile Audio Based Feedback support
  • MXBikes: Updated connector to beta 7b and added support for VR
  • OpenVR SDK: Updated OpenVR SDK to 1.0.14
  • Project CARS 2: Updated shared memory to version 9
  • Tactile Audio Based Feedback: Engine and Center channels can be mixed now with FL FR RL RR
  • VR HeadWay: Switch from black list application model to white list model - motion compensation is now only enabled for well known and verified games
  • War Thunder: Replaced Turn with Bank as Roll source and fixed reconnecting issue
  • World Racing Series: Updated connector to beta 12b and added support for VR
  • X-Plane 11: Fixed crash when VR HeadWay is used
  • Updated NLR Motion Platform V3 firmware

2018.02.22: version 2.71:

  • Updated OpenVR SDK to 1.0.11
  • Updated Oculus SDK to 1.23
  • Updated connector for Kart Racing Pro (release 4)
  • Added support for DCS World 2.5 Open Beta
  • Added support for IL-2 Cliffs of Dover Blitz
  • Added support for Linux x64 to ForceSeatDI (USB only)
  • Added initial support for Prepar3D v4
  • Introduced 'Diagnostic Only' main screen mode
  • Improved system configuration scanning performance
  • Fixed bug in F1 2017 port configuration