
Qubic Manager 2.187
2.187 IS AVAILABLE FOR DOWNLOAD
Qubic Manager 2.187 is here. The main highlights of this release are the new automatic global pause safety feature, support for The Bus and Korea. IL-2 Series, and integration with SimHub-compatible wind sim controllers, alongside numerous quality-of-life improvements.
Here are the key changes:
- Automatic global pause: When the game is paused, all devices remain blocked and will not resume operation until global pause is manually turned off from the application’s main screen, the web interface, or a Stream Deck. This function is enabled by default and we recommend keeping it on, especially for shared or multi-user setups. It can be configured under Software Configuration, Global pause behavior.
- New game support: Added support for The Bus and Korea. IL-2 Series.
- Wind sim controllers: Added support for SimHub-compatible wind sim controllers.
- Global SFX block: Added an option to globally block all SFX without affecting individual settings in profiles.
- Le Mans Ultimate: Added support for traction control effect and increased strength of the rumble strips effect for all motion platforms.
- IL-2 Great Battles: Added auto-configuration and data handling for the second telemetry endpoint to retrieve additional data (RPM, weapon status, etc.) and transmit the full data packet via UDP.
Download latest update!
CHANGELOG
LATEST CHANGES IN NEW RELEASE
2026.07.07: version 2.187:
New features and fixes
- CL01 – Added an option to globally block all SFX without affecting individual settings in profiles.
- CL02 – Stream Deck: Added an action that pauses all devices.
- CL03 – The Bus: Added support for this game.
- CL04 – QS-BT1: Increased strength of the rumble strips for all games.
- CL05 – Le Mans Ultimate: Increased strength of the rumble strips effect for all motion platforms.
- CL06 – Grand Theft Auto V: Added auto-detection of the Enhanced version.
- CL07 – Le Mans Ultimate: Added support for traction control effect.
- CL08 – IL-2 Great Battles: Added an auto-configuration and a data handling for the second telemetry endpoint (“telemetrydevice”),
to retrieve additional data (RPM, weapon status, etc.) and transmit the full data packet via the UDP. - CL09 – Automatic global pause: When the game is paused, all devices remain blocked and will not resume operation until you manually turn off the global pause,
from the application’s main screen, the web interface, or a Stream Deck. This function is enabled by default and we recommend keeping it on,
especially for shared or multi-user setups. It can be configured under Software Configuration, Global pause behavior. - CL10 – Korea. IL-2 Series: Added support for this game.
- CL11 – All profiles: Changed the algorithm for Weight Transfer Bias to give ability to fully cut-off acceleration or braking.
- CL12 – All profiles: Moved ‘Violent Movement Suppressor’ from the ‘Motion SFX’ section to the ‘Vehicle Parameters’, because it is used by all types of devices, not just motion platforms.
- CL13 – Added support for SimHub-compatible wind sim controllers.
- CL14 – Assetto Corsa Rally: Increased acceleration smoothing to eliminate the sensation of gear shifts emmbedded in the telemetry (QS-BT1).
Known limitations
- KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order
to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible. - KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
- KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
- KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this,
and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however
the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway. - KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to
avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion. - KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages.
There are also unexpected peaks in telemetry data that affects motion platform operation. - KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
- KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.
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