Qubic Manager 2.181

2.181 IS AVAILABLE FOR DOWNLOAD

The latest update for Qubic Manager is here. The main highlights of this release are support for Forza Horizon 6, NASCAR cars in iRacing, an upgraded Stream Deck plugin, and per-channel volume control for DIY Tactile Feedback, alongside numerous quality-of-life improvements.

Here are the key changes:

  • Forza Horizon 6: Added full support for the new game.
  • iRacing: Added support for NASCAR cars’ specific suspension.
  • Stream Deck: Added support for dials — rotate to change quick tune value, push to switch between defined quick tunes, and tap on the display to restore the default value. Also added an option to reset the quick tune value by holding down the key for 0.5s.
  • DIY Tactile Feedback System: Added volume control per output channel.

Download latest update!

CHANGELOG

LATEST CHANGES IN NEW RELEASE

2026.05.19: version 2.181:

New features and fixes

  • CL01 – All racing games: Added option to choose when gear change effect is triggered (when gear engaging, disengaging, etc). This option is available in all profiles (include custom profiles) under “Settings, Tips and Troubleshooting” tab.
  • CL02 – Stream Deck: Added support for dials: “rotate” changes quick tune value, “push” switches between defined quick tunes, “tap” on display restores the default value.
  • CL03 – Stream Deck: Added an option to reset the quick tune value by holding down the key for 0.5s.
  • CL04 – Dirt Rally 2.0: Updated autoconfiguration procedure to support D-BOX specific settings.
  • CL05 – Dirt Rally 2.0: Fixed misconfigured surge motion for QS-CH2.
  • CL06 – QS-BT1: Added overall intensity slider to all built-in and custom profiles. It is recommended to leave this new setting at its default value and adjust the intensity of individual effects, as not all effects behave linearly.
  • CL07 – DIY Tactile Feedback System: Added volume control per output channel.
  • CL08 – QS-BT1: Added Escalation to Side Slip in all built-in and custom profiles. This parameter allows for a smooth transition (if desired) between 0% and 100% intensity depending on the current angle of side slip.
  • CL09 – Forza Horizon 5: Added option to disable pause on vehicle rollover, which may be usefull for the Hot Wheels addon.
  • CL10 – QS-BT1: Added Acceleration parameter to Gear Change Effect quick tune in all built-in and custom profiles. This parameter allows to specify the extent to which the vehicle’s acceleration amplifies the gear change effect.
  • CL11 – iRacing: Added support for NASCAR cars’ specific suspension.
  • CL12 – Forza Horizon 6: Added support for this game.
  • CL13 – Post-Processing: Implemented a smooth transition between current and target values, to avoid unpleasant rapid movements.

Known limitations

  • KL01 – Aerofly FS2/FS4: The ‘accelerations’ data rate is 1 Hz and ‘bank/pitch’ data rate is 10Hz. In order to work with that slow telemetry rates, the motion profile uses mainly roll, pitch and yaw + interpolation when possible.
  • KL02 – DCS World: Not all aircraft support all SFX due to lack of telemetry data.
  • KL03 – KartKraft: Support for CKAS has to be disabled in game settings, otherwise the platform manager crashes. This is caused by a bug in the game SDK.
  • KL04 – WRC 7, 8, 9, 10: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL05 – Flight Simulator 2020/2024: The game runs the simulation partially even when the user is in the main menu but does not provide any flag to indicate this, and as a result, causes undesired operation of the motion platform. This issue is partially suppressed by intelligent “main menu” detector however the detector does not work perfectly and sometimes causes a false positive detection when the aircraft is idling on the runway.
  • KL06 – The Crew 2: The game tends to send corrupted telemetry data (crazy accelerations and velocities) in areas around bridges. In order to avoid violent motion platform operation, this condition is detected and filtered out, resulting in a quite suppressed motion.
  • KL07 – WRC Generations: The game does NOT output telemetry data during training sessions and DOES output unwanted telemetry data during loading and post-race stages. There are also unexpected peaks in telemetry data that affects motion platform operation.
  • KL08 – MechWarrior 5 Mercenaries and Dakar Desert Rally: Unofficial 3rd party component is used to retrieve telemetry data. The component might stop working if game update is deployed making the component incompatible.
  • KL09 – Elite Dangerous: Unofficial memory reading method is used to retrieve telemetry data. The method uses memory pointers provided by Wagnard (available at GitHub) and might stop working if game update is deployed.

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2026-05-19T11:39:25+01:00May 19th, 2026|Categories: Qubic System, Software Updates|
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